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Game Calibration

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Game calibration helps prevent harm and establish expectations. I recommend players and runners fill out the form on their own, then have a frank discussion about their responses as a group. This is designed primarily for smaller player groups, not large scale events. It's one page, and by no means comprehensive, but designed to be a conversation starter. This page has links to a PDF, DOCX, and Google Doc version. Feel free to make your own copy and edit it for your games. No credit/attribution needed.

Tone and Relationships

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Game calibration helps prevent harm and establish expectations. I recommend players and runners fill out the form on their own, then have a frank discussion about their responses as a group. This is designed primarily for smaller player groups, not large scale events. It's one page, and by no means comprehensive, but designed to be a conversation starter. This page has links to a PDF, DOCX, and Google Doc version. Feel free to make your own copy and edit it for your games. No credit/attribution needed.

Core Value Based Alignment

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Game runners and players need to work together to determine how to evaluate the expectations and relationships between the setting and the characters. Since concepts like “good” and “evil” are nebulous at best, this core value method allows for a more nuanced and specific relationship between character and setting. Depending on a runner’s style, these core values can be established before the game begins, or as part of the collaborative world building process.

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