Current Campaign
Season 1-4
High in the Impassible Mountains to the southwest of Cascadon there is a castle. Castle Graywall, or The Gray Haven, is a fully independent, self sufficient castle, free from petty politics and kingdom conflicts. Behind the massive stone walls, the priests of Aisha care for orphans collected from across the Eastern Territories.
Within the confines of the walls, the orphans are raised with the best education possible. Children who show exceptional skills and abilities are apprenticed to masters who help guide the children to achieve their potential.
Upon coming of age the children are given three options:
Strike out on their own and start a life in the outside world.
Stay and become mentors and supporters of the Gray Haven.
Journey to the Mountain Temple to train as a servant of the gods.
You have chosen to travel to the Mountain Temple.
After making it through the Mountain Temple the party has engaged on a "journey to the past" via a series of canals. The party encountered strange Dalkan artifacts of a long ago culture, and now seeks to gain new understanding of a prophecy handed down to them by the strangers along the canal: "The golden hart holds the golden sight."
Their trip across the sea is not without mystery. On board the ship, some of the crew go missing. In search of answers, the party uncovers a secret cult of Sessek who has been controlling the captain. With the support of their new werewolf friend, Garole, they managed to discover Frahnk, a vampire on board, who turned out to not be a bad person!
During their investigation on the ship, they also investigated Kie's Balcony, an island between the island of Mylantra and The Continent. In Kie's balcony they found an abandoned ancient outpost with strange technology. Mace took some ancient paper to Hayden, who made a book, and accidentally created an incredibly powerful artifact - a Book of Berengar.
Eventually the party uncovered the true villain of the ships, and the party abandoned them on Kie's balcony (and then Mace snuck off the ship and killed them). In addition, the party discovered that the ship held some sort of ancient technology. By using the phones they discovered at Kie's Balcony, they were able to activate the ancient technology, allowing the ship to travel exceptionally quickly. No longer under the spell of the conspirators, Captain Sharpe agreed to be on-call for the party.
At last, the party made it to The Continent, and then to the moon.
To get there they had to stop in Brip to drop off the mysterious boxes Hayden has been transporting. Rus discovered that the boxes contained strange, giant armor. The Professor who Hayden dropped it off with disappeared in the night.... Luckily they left Mouse Friend behind - a small creature that knew the location of Aden's Ladder. The party met up with a caravan to travel part of the way and encountered a destroyed camp where they faught giant "dragon" flies. They turned toward the north and had a fight with werewolves where Chad and Elouan got infected.... Further along the path after several interesting encounters, they came to the base of the cliff. After easily earning passage, they entered the base of the cliff and found a strange egg, which they carried to the top of the cliffs. Once at the top the party encountered dragons, who carried the party to Aden's Ladder in exchange for their promise to destroy the egg.
Once the group got the space elevator up and going, they traversed to the moon. Elouan and Chad transformed into werewolves and Rus got bitten. They made it to the moon safely and met with W47CH3R (Watcher), an ancient AI who monitors the moon base. Zekiel and Lethos were there, and the party got to talk with them. Important information about the ancient cultures was provided, and the party watched two important events occur: Aisha returned and someone used massive power to decimate an Umberhulk from Zubin's Woods.
The party now has 21 tokens they need to give to 21 mortals, one of each will represent one of the deities....
Season 5
During their trip to the island of Mylantra, the party crossed paths with a Mylaran flotilla, seemingly on a slow float toward Dunelain.... The group decided not to test out the torpedo array on their ship, instead making their way to Nordhafen. They arrived to find the city in lockdown after an attack on the House of Commons. Popular opinion was that the Shadaran's had something to do with it. But the first stop off the boat was a trip to a Cascadonian Thieves' guild huideout... but what were they doing in Dunelain, and what are these guns Bee has been trafficking from Shadara?! The arrival of the group was rather timely, as they discovered someone attempted to poison the guild with tainted wine. The party saved everyone who was there! For the night, the group parted ways to visit some temples. Mace met with a Dalkan armor smith who documented his dragon scale armor for its historical value, and he met with a Berengarian metallurgist. Meanwhile, Elouan happened into a Lethoan wedding celebration! There he ran across a wounded young man - he'd been shot. Luckily the young man managed to get the gun, and survived the injury, fully healed by Elouan's touch. (Side note, the young man decided to go to Vestrea to learn the healing arts!)
Meeting back up, the party went to investigate the House of Commons. There they met a dog named Pearl, who was pawing at the rubble, but before they could render aid, Aster spotted someone watching them. A fight ensued, the Shadaran's barely escaping. the group then saved a Zekadin priest, Pearl's Owner, and a couple the priest had kept alive by sending them into a waking sleep - allowing them to survive in sealed space with it's rapidly depleting oxygen. They also discovered strangely made wood with runes on the columns nearby.
After a night of prophecy and gambling at the Zekadin temple, the group were summoned to the Kingsguard - a fortress within the city that serves as a residence to the king when he's in Nordhafen, and serves as a prison the rest of the time. There the group interviewed Emiliano Sinfero, a captured Shadaran who was arrested for the attack on the House of Commons. After their interview they determined that Emiliano and his compatriots were not the attackers, but were a strike force sent to the city to try and recover the stolen black powder.
Funny enough, their last lead suggested the Hartmans may be involved - the same Hartman family that took over Claus' family....
And that night, there just to happened to be a gala at the Hartman Estate....
Season 6
Upon discovering evidence that the Hartman family was involved with the destruction of the House of Commons, the party alerted the authorities. While that investigation was underway, however, the party also investigated the house and the folks at the party. They met with the Housalds, who are more than meets the eye. It turned out that the Housalds are involved with the Cascadonian thieves' guild, and their son was being held in Wuppertal, along with Claus' family and boyfriend, Sigmund. The party agreed to do what they could to rescue the Housald's son, Gunter. In the basement of the Hartman estate, the party discovered a hidden door of dwarven make, which led them to two important discoveries: a secret room, and a dwarven canal. The secret room was styled with Shadaran furniture, and had a VERY magical mirror. Upon inspection they discovered that the mirror was actually a portal to somewhere, presumably Shadara. The deceased head of the Berger House, not the Hartman Estate, had an on and off relationship with a Shadaran mistress, and it seemed this room was how she traveled back and forth. The mirror was powered by trapped ether, which the party transferred into a bottle to be disposed of in a nexus - likely at the Isen in Hestrean. The dwarven canal, they surmised, would lead them to Wuppertal more directly. The group decided that Konrad, Chad, and Hayden (the NPCs) would travel by land and meet up with the party in Wuppertal.
Along the way through the canals, the party met some gelatinous oozes, and discovered more about the demise of dwarves from a sort of dwarven android - neat! Once they arrived in Wuppertal, it was clear that not all was well in the city - folks lived in fear, and the temples were almost all closed and abandoned. The uncomfortable city was also being visited by Geff, a chosen of Kittik, and Vagabond, one of Konrad's siblings! Those two were traveling in the company of Guard, who is a magic-void. The party and their new companions did some information gathering about the Hartman headquarters in Wuppertal and devised a plan for rescuing the brainwashed prisoners. In their exploration fo the city, they also found a group of youths who were using the Cascadonian thieves' cant to try and stage a revolution! And who was the leader of these youths? Why, none other than Gunter Housald!
The party confronted the heads of the Hartman family and defeated them, then Claus had their son sign over the Hartman name to the Underbergs. The party also rescued Sigmund!
With the Hartman's political subversion averted, and their power squarely transferred to the Underbergs, the party was able to relax a bit and help Konrad reclaim his citizenship as a Dunelanian, and marry the future Prince of Dunelain. Sigmund offered to remain in Dunelain and oversee the reverse-uno Claus devised to take over the Hartman family, freeing the party to continue their quest southward to...
Cascadon.
Season 7
With Dunelain to their backs, the party traveled East, toward the Port of New Hope. After an encounter with one of Zubin's more bizarre beings, a Carpet Thistle, they arrived at Port of New Hope to find it woefully unprepared for the army of Hestreans marching towards it. Using their status as Champions of the Moon, they rallied support from the local religious temples and eventually ended up meeting with The Pirate Princess Felicia, who became defacto leader when her father fled the doomed port city. Enlisting aid from Captain Betty of the Diamond Dream and her family, the party turned into mist and fanned out to the West and South to try and get a preview of what the approaching army was planning.
Along the coast, they discovered large, terrifying creatures, moving just under the water. These beings resembled giant crabs. Somehow the Hestreans enlisted the help of these Rusalka - a term used to describe the creatures of the sea created by Kaisha. In addition, a horde of shambling folks, some seemingly corpses, and some seemingly enchanted into a trance, were mindlessly marching toward Murilegus.
In part to prevent cowards from fleeing, and in part to create a barrier to the approaching creatures, the party scuttled the ships in the harbor, as Isabella approached by sea with her captured Mylaran fleet. (How did Isabella get a Mylaran fleet? That's a whole other story.) The Mylaran ships prepared to defend against attacks from the sea while the party disassembled buildings to create barriers for the approaching land army.
Mace took time in prayer to speak with Kaisha, swaying her to step back from this conflict. In addition, he earned some help from Maddock, who sent a Golden Stag to distract and destroy part of the army in exchange for a statue in the Stag's honor (bringing the Golden Hart back to Cascadon quite literally and tangibly).
As the fight raged on, the party was confused as to how the mindless hordes were being controlled. They took out the magic casters in the Hestrean army who were creating the giants, but the armies continued. After searching the city itself, they found a small group of four citizens of New Hops, entranced, performing some kind of ritual. Disrupting it, they discovered that each had a silver artifact, planted in New Hope decades, if not centuries ago. These silver items are thought to be made from Silver Hearts - horrific items created through Sessekian magic to tether a mortal soul into an immortal heart of silver which can then be melted down, split apart, and repurposed into any silver object. The perpetual suffering of the divided soul imbues these items with terrifying Sessekian power.
Season 8
Departing from the now independent city-state of the port of New Hope, the party traveled to Murilegus, only to find the capital of the barony in ruin and under siege. After meeting with the survivors, they directed them to the Port of New Hope via the dwarven tunnels that seem to crisscross the entire kingdom of Cascadon. Outside the now abandoned city, they encountered the Hestrean forces, who turned out to be mostly comprised of civilians, who were even engaging in a wedding celebration. The tribe outside was not interested in the war, and only wished to return to their homeland, for they heard that the Isen was returning. The long-lost capital city of the Hestrean people has been buried under ice for the last 300 years, but for some reason, the Hestreans of this tribe believe it is back, or at least will be. But the people cannot leave of their own free will because they are being controlled by the leaders of the army. The method of control appeared to be something in the food and water, but with the help of a mouse-friend named Roderick, the party was able to concoct an antidote. The Hestrean rebels planned to slowly inoculate their people so that they could rebel against their masters and return to the Isen. The party also encountered a cinquedea who’d been traveling with some refugees from the Port of New Hope who were on their way to a land holding in Murilegus. They found out from the cinquedea that The Empress sent the cinquedeas to find and destroy The Morning Glory – a goal they apparently share with Vietoma, who informed Mace that she would very much like to see the Morning Glory destroyed, as his ascendance will topple the balance of the pantheon.
From there the party travelled through more dwarven tunnels, up through the mountains of Ferre. On the way they encountered a series of abandoned homes, each with a strange item that depicted opposing deities. But there was no clear meaning behind the pairings, as some deities were paired multiple times. They did find one home, still inhabited by a crotchety old person, who informed them that a strange cult was trying to get people to evacuate their homes, because some natural disaster would be coming. When the resident found out they were going to Ferre, they asked the party to take a note to their granddaughter. Upon reaching the scholarly city, they found it surrounded by refugees, the gates closed. Initially quite upset that the city wasn’t letting the refugees in, the party shouted at the guards for a while, and Aster made a friend! Once they informed the guards that they had a letter for someone in the city, they learned that the old resident’s granddaughter was the dean of the university, and they were ultimately let inside. They met the dragon who lives in the dwarven tunnels under the city by the lake and said hi.
After doing a little research, the party decided to split up. Haden, Isabella, and Chad took the carts to the Nexus in Zubin’s wood in order to dispose of the bit of aether they captured from the transportation mirror in Nordhafen that the Shadaran spy was using. Meanwhile, the rest of the party headed south down the Kadessi River, towards The Morning Glory. Along the way they learned more of the doomsaying cult – the Cult of Returning Balance. The disorganized cult was also making their way toward the Morning Glory, though they were undecided if they should defend or defeat the godling.
On the way, the party discovered odd mechanical plants that led them to an interaction with the dark fae. It seems the fae are some hybrid remnant of ancient technology. Waiting for them at the CPU tree was Mace’s not-dad, who’d been released from his vow of silence by the resurrected goddess Aisha. Mace’s not-dad warned Mace that his biological father was a Sessekian priest who would likely be hunting after Mace. The party descended deeper down the tree and encountered a strange multiversal loop, where realities were tenuous at best. There they discovered that the virtual battlefield of the fae was being maintained by the consciousness of a child who’d been trapped in timeless nothingness since the world collapsed. Rus, trusting his friends would save him, allowed the child their freedom. And, sure enough, the party saved Rus! However, this removed the power source from the virtual battlefield, and the dark fae could no longer battle the light fae. The party also met some strange remnant survivors of the ancient world, who confirmed that Claus’ previous incarnation had been at the center of the destruction of the world.
Resuming their travels, they encountered a strange community of humans living in a protected walled town in the middle of the woods. This community of humans had once allied with the fae during the first conflict between the forest and the Kadessi people. Due to the community’s strange religious practices, they were ostracized by their people, and the fae granted them sanctuary, using some ancient technology to repel the monsters of the woods. However, when the party destroyed the CPU tree’s power source, the technology failed. To help the town, the party went to a different ancient site, and discovered an artificial being, similar in make to The Watcher. However, this being, Star, seemed to think that the party had promised them a soul in exchange for destroying the ancient world.
With more questions than answers, the party resumed their travel southward, to find, and confront The Morning Glory. To defend him? To destroy him? Only time will tell.
Content and Tone
Excluded Content
Abuse, Animal Cruelty/Animal Death, Body Hatred/Eating Disorders/Fat Phobia, Child Abuse/Pedophilia/Incest, Miscarriage/Abortion, Real World Bigotry, Sexual Assault, Suicide by Gun, "Eye Stuff"
Sensitive Content
Death/Dying, Descriptions of Violence, Homophobia and Heterosexism, Mental Illness and ableism, Pornographic Content, Religious Bigotry, Self-harm and suicide, Sexism and Misogyny, Spiders
Current Group:
Ceridwen (They/Them)
Ac. (She/Her)
Da.(He/Him)
Ky. (She/They)
Er. (They/Them)
Ti. (He/Him)
Playing:
The World (They/It)
Aster Hawkins (she/her)
Mace (he/him)
Rusaldy "Rus" Hawkins (he/him)
Claus Underberg (he/him)
Elouan Leroy (he/him)
Class:
The World (They/It)
Dream Druid (sibling with Rus)
Dalkan Forge Cleric
Rogue (sibling with Aster)
Bard
Rage Paladin
World Calibration
Universally in favor of short term in game consequences.
Universally in favor of long term in game consequences.
A couple in favor of short term mechanical penalties.
Tone for the game
Universally in favor of Dramatic and Emotional
Mostly in favor of Dark & Gritty, Fun & Fluffy, Political, Romantic.
General spread of interests for all other genre.
Party Calibration
Most player characters skew towards heroism.
Group Dynamic
Diverse spread! Majority in favor of Witty and Bantering, Found Family, and Friendly.
No interest in Professional/Co-Worker type relationships.