High in the Impassible Mountains to the southwest of Cascadon there is a castle. Castle Graywall, or The Gray Haven, is a fully independent, self sufficient castle, free from petty politics and kingdom conflicts. Behind the massive stone walls, the priests of Aisha care for orphans collected from across the Eastern Territories.
Within the confines of the walls, the orphans are raised with the best education possible. Children who show exceptional skills and abilities are apprenticed to masters who help guide the children to achieve their potential.
Upon coming of age the children are given three options:
Strike out on their own and start a life in the outside world.
Stay and become mentors and supporters of the Gray Haven.
Journey to the Mountain Temple to train as a servant of the gods.
You have chosen to travel to the Mountain Temple.
After making it through the Mountain Temple the party has engaged on a "journey to the past" via a series of canals. The party encountered strange Dalkan artifacts of a long ago culture, and now seeks to gain new understanding of a prophecy handed down to them by the strangers along the canal: "The golden hart holds the golden sight."
In search of the "golden hart" the group has taken to the seas! As they travel to the continent to find the golden hart they will be faced with all sorts of new challenges... and new enemies.
The trip across the sea has passed rapidly and now the party finds themselves at The Continent. Inviting a few new friends to join them, the group has decided to make for Aden's Ladder. Once thought a story, the party now knows the ladder is real - they've seen it in strange, giant glasses in an ancient ruin. Departing from the magical ship of Captain Sharpe, the group now faces unknown dangers in the exotic jungle of The Cat Kingdom. They must now navigate their way to the ladder.... if they can figure out how to get there.
Content and Tone
Animal Cruelty/Animal Death, Body Hatred/Eating Disorders/Fat Phobia, Child Abuse/Pedophilia/Incest, Miscarriage/Abortion, Real World Bigotry, Sexual Assault, Suicide by Gun, "Eye Stuff"
Descriptions of Violence, Homophobia and Heterosexism, Mental Illness and ableism, Pornographic Content, Religious Bigotry, Self-harm and suicide, Sexism and Misogyny, Spiders
The World (They/It)
Rusaldy "Rus" Hawkins (he/him)
Claus Underberg (he/him)
The World (They/It)
Dream Druid (sibling with Rus)
Dalkan Forge Cleric
Rogue (sibling with Aster)
Universally in favor of short term in game consequences.
Universally in favor of long term in game consequences.
A couple in favor of short term mechanical penalties.
Tone for the game
Universally in favor of Dramatic and Emotional
Mostly in favor of Political
General spread of interests except horror and terror.
Most player characters skew middle of the road to good.
Diverse spread! Majority in favor of Witty and Bantering, Found Family, and Friendly.
No interest in Professional/Co-Worker type relationships.