High in the Impassible Mountains to the southwest of Cascadon there is a castle. Castle Graywall, or The Gray Haven, is a fully independent, self sufficient castle, free from petty politics and kingdom conflicts. Behind the massive stone walls, the priests of Aisha care for orphans collected from across the Eastern Territories.
Within the confines of the walls, the orphans are raised with the best education possible. Children who show exceptional skills and abilities are apprenticed to masters who help guide the children to achieve their potential.
Upon coming of age the children are given three options:
Strike out on their own and start a life in the outside world.
Stay and become mentors and supporters of the Gray Haven.
Journey to the Mountain Temple to train as a servant of the gods.
You have chosen to travel to the Mountain Temple.
After making it through the Mountain Temple the party has engaged on a "journey to the past" via a series of canals. The party encountered strange Dalkan artifacts of a long ago culture, and now seeks to gain new understanding of a prophecy handed down to them by the strangers along the canal: "The golden hart holds the golden sight."
In search of the "golden hart" the group has taken to the seas! As they travel to the continent to find the golden hart they will be faced with all sorts of new challenges... and new enemies.
The trip across the sea has passed rapidly and now the party finds themselves at The Continent. Inviting a few new friends to join them, the group has decided to make for Aden's Ladder. Once thought a story, the party now knows the ladder is real - they've seen it in strange, giant glasses in an ancient ruin. Departing from the magical ship of Captain Sharpe, the group now faces unknown dangers in the exotic jungle of The Cat Kingdom. They must now navigate their way to the ladder.... if they can figure out how to get there.
Well, we got to the moon! To get there they had to stop in Brip to drop off the mysterious boxes Hayden has been transporting. Rus discovered that the boxes contained strange, giant armor. The Professor who Hayden dropped it off with disappeared in the night.... Luckily they left Mouse Friend behind - a small creature that knew the location of Aden's Ladder. The party met up with a caravan to travel part of the way and encountered a destroyed camp where they faught giant "dragon" flies. They turned toward the north and had a fight with werewolves where Chad and Elouan got infected.... Further along the path after several interesting encounters, they came to the base of the cliff. After easily earning passage, they entered the base of the cliff and found a strange egg, which they carried to the top of the cliffs. Once at the top the party encountered dragons, who carried the party to Aden's Ladder in exchange for their promise to destroy the egg.
Once the group got the space elevator up and going, they traversed to the moon. Elouan and Chad transformed into werewolves and Rus got bitten. They made it to the moon safely and met with W47CH3R, an ancient AI who monitors the moon base. Zekiel and Lethos were there, and the party got to talk with them. Important information about the ancient cultures was provided, and the party watched two important events occur: Aisha returned and someone used massive power to decimate an Umberhulk from Zubin's Woods.
The party now has 21 tokens they need to give to 21 mortals, one of each will represent one of the deities....
During their trip to the island of Mylantra, the party crossed paths with a Mylaran flotilla, seemingly on a slow float toward Dunelain.... The group decided not to test out the torpedo array on their ship, instead making their way to Nordhafen. They arrived to find the city in lockdown after an attack on the House of Commons. Popular opinion was that the Shadaran's had something to do with it. But the first stop off the boat was a trip to a Cascadonian Thieves' guild huideout... but what were they doing in Dunelain, and what are these guns Bee has been trafficking from Shadara?! The arrival of the group was rather timely, as they discovered someone attempted to poison the guild with tainted wine. The party saved everyone who was there! For the night, the group parted ways to visit some temples. Mace met with a Dalkan armor smith who documented his dragon scale armor for its historical value, and he met with a Berengarian metallurgist. Meanwhile, Elouan happened into a Lethoan wedding celebration! There he ran across a wounded young man - he'd been shot. Luckily the young man managed to get the gun, and survived the injury, fully healed by Elouan's touch. (Side note, the young man decided to go to Vestrea to learn the healing arts!)
Meeting back up, the party went to investigate the House of Commons. There they met a dog named Pearl, who was pawing at the rubble, but before they could render aid, Aster spotted someone watching them. A fight ensued, the Shadaran's barely escaping. the group then saved a Zekadin priest, Pearl's Owner, and a couple the priest had kept alive by sending them into a waking sleep - allowing them to survive in sealed space with it's rapidly depleting oxygen. They also discovered strangely made wood with runes on the columns nearby.
After a night of prophecy and gambling at the Zekadin temple, the group were summoned to the Kingsguard - a fortress within the city that serves as a residence to the king when he's in Nordhafen, and serves as a prison the rest of the time. There the group interviewed Emiliano Sinfero, a captured Shadaran who was arrested for the attack on the House of Commons. After their interview they determined that Emiliano and his compatriots were not the attackers, but were a strike force sent to the city to try and recover the stolen black powder.
Funny enough, their last lead suggested the Hartmans may be involved - the same Hartman family that took over Claus' family....
And that night, there just to happened to be a gala at the Hartman Estate....
Upon discovering evidence that the Hartman family was involved with the destruction of the House of Commons, the party alerted the authorities. While that investigation was underway, however, the party also investigated the house and the folks at the party. They met with the Housalds, who are more than meets the eye. It turned out that the Housalds are involved with the Cascadonian thieves' guild, and their son was being held in Wuppertal, along with Claus' family and boyfriend, Sigmund. The party agreed to do what they could to rescue the Housald's son, Gunter. In the basement of the Hartman estate, the party discovered a hidden door of dwarven make, which led them to two important discoveries: a secret room, and a dwarven canal. The secret room was styled with Shadaran furniture, and had a VERY magical mirror. Upon inspection they discovered that the mirror was actually a portal to somewhere, presumably Shadara. The deceased head of the Berger House, not the Hartman Estate, had an on and off relationship with a Shadaran mistress, and it seemed this room was how she traveled back and forth. The mirror was powered by trapped ether, which the party transferred into a bottle to be disposed of in a nexus - likely at the Isen in Hestrean. The dwarven canal, they surmised, would lead them to Wuppertal more directly. The group decided that Konrad, Chad, and Hayden (the NPCs) would travel by land and meet up with the party in Wuppertal.
Along the way through the canals, the party met some gelatinous oozes, and discovered more about the demise of dwarves from a sort of dwarven android - neat! Once they arrived in Wuppertal, it was clear that not all was well in the city - folks lived in fear, and the temples were almost all closed and abandoned. The uncomfortable city was also being visited by Geff, a chosen of Kittik, and Vagabond, one of Konrad's siblings! Those two were traveling in the company of Guard, who is a magic-void. The party and their new companions did some information gathering about the Hartman headquarters in Wuppertal and devised a plan for rescuing the brainwashed prisoners. In their exploration fo the city, they also found a group of youths who were using the Cascadonian thieves' cant to try and stage a revolution! And who was the leader of these youths? Why, none other than Gunter Housald!
The party confronted the heads of the Hartman family and defeated them, then Claus had their son sign over the Hartman name to the Underbergs. The party also rescued Sigmund!
With the Hartman's political subversion averted, and their power squarely transferred to the Underbergs, the party was able to relax a bit and help Konrad reclaim his citizenship as a Dunelanian, and marry the future Prince of Dunelain. Sigmund offered to remain in Dunelain and oversee the reverse-uno Claus devised to take over the Hartman family, freeing the party to continue their quest southward to...
Content and Tone
Abuse, Animal Cruelty/Animal Death, Body Hatred/Eating Disorders/Fat Phobia, Child Abuse/Pedophilia/Incest, Miscarriage/Abortion, Real World Bigotry, Sexual Assault, Suicide by Gun, "Eye Stuff"
Death/Dying, Descriptions of Violence, Homophobia and Heterosexism, Mental Illness and ableism, Pornographic Content, Religious Bigotry, Self-harm and suicide, Sexism and Misogyny, Spiders
The World (They/It)
Aster Hawkins (she/her)
Rusaldy "Rus" Hawkins (he/him)
Claus Underberg (he/him)
Elouan Leroy (he/him)
The World (They/It)
Dream Druid (sibling with Rus)
Dalkan Forge Cleric
Rogue (sibling with Aster)
Universally in favor of short term in game consequences.
Universally in favor of long term in game consequences.
A couple in favor of short term mechanical penalties.
Tone for the game
Universally in favor of Dramatic and Emotional
Mostly in favor of Dark & Gritty, Fun & Fluffy, Political, Romantic.
General spread of interests for all other genre.
Most player characters skew towards heroism.
Diverse spread! Majority in favor of Witty and Bantering, Found Family, and Friendly.
No interest in Professional/Co-Worker type relationships.